The main objective of the SEED project is to capitalize on existing and already applied creativity-based methodologies to deliver ready-to-use innovative solutions, developed and tested at European Level, for high schools and vocational schools in order to ensure the continuity in performing extra-curricular activities (dual education) remotely.
- To recognize the importance of creativity as a crucial transversal skill for students in order to better face the increasing request of innovation in all sectors of the labour market and, in general, to improve their resilience, since OECD stated that “creativity and critical thinking are key skills for complex, globalized and increasingly digitized economies and societies”.
- To improve the use of “dual training” as a fundamental pillar for faster and more profitable access of students in the labour market, especially by ensuring more digitalized and creativity-based methodologies for its implementation, able to create advantages for both educational institutions and companies.
- To equip vocational education and gymnasium with the necessary digital skills and solutions to manage dual training experiences based on creative-led methodologies remotely (creative thinking, design thinking, etc…).
- To contribute to the empowerment of the EU educational policies by testing and delivering a new creativity-based and digital solution, aligned with EPALE, aiming at enabling european educational institutions to keep on performing “dual training” as well as to maintain the crucial relationship with companies.
The above mentioned objectives will be achieved by an intense cooperation, beginning with a baseline study (IO1) aiming at the identification of the starting points in terms of dual education systems in PP countries (IO1.1), creative-based methodologies applied to work-school experiences (IO2) and digital solutions for remote dual education experiences (IO1.3). The last action of IO1 is the definition of the first draft of the SEED Toolkit (IO1.4).
The toolkit draft will be then assessed and integrated with local Co-Design Labs (IO2.1) performed in all countries with the involvement of the 3 key stakeholders (teachers, tutors, mentors): this action will pave the way for the definition of the digital supportive technology (IO2.2) enabling the application of the on-distance SEED creative-based methodology and leading to the Final SEED Toolkit (IO2.3).
Once ready, the SEED Toolkit will be transferred first to internal trainers through a joint international training action (IO3.1) and then at local level to SEED Communities in each of the 4 countries (IO3.2), in order to prepare the field for the User-Testing Experimentation (IO3.3), where the Toolkit will be tested in real dual education experiences.
The feedback collected during the Experimentations will drive to the SEED Handbook for on-distance Creativity-Based Dual Education. SEED partners will be deeply involved in dissemination activities, in particular by means of 4 multipliers events.
The SEED project is built on a partnership collecting 3 main typologies of expertise: experts in vocational training and education, experts in digital learning environments and experts in creativity-based learning methodologies.
The partnership consists of the following organisations: Alterevo Società Benefit (Lead Partner, Italy); Fondazione Università Ca’ Foscari (Italy), Istituto di Istruzione Superiore “Vittorio Veneto” Città della Vittoria (Italy), Fundacija Prizma (Slovenia), Srednja ekonomska šola in gimnazija Maribor (Slovenia), InterMediaKT (Greece), El Caleidoscopio (Spain).
ID number: 2020-1-IT01-KA226-VET-009196
“DART4CITY – Developing and improving Arts and creativity for the cities of tomorrow”, funded by the Erasmus + Program 2014-2020 for education, training, youth and sport.
The project aims to develop and validate a methodology for the full integration of arts and creativity in the curricula of primary and secondary schools in Europe, using the STEAM interdisciplinary teaching approach, through the integration of art (A) with other disciplines technical scientific: science (S), technology (T), engineering (E), art (A) and mathematics (M).
The final results will consist of a transferable educational methodology at the European level and a series of STEAM projects developed by the project partners.
1.- To analyse the curriculums from different countries using the novel methodology proposed in a previous works realized by the leader partner Fundación Universitaria San Pablo – Universidad CEU Cardenal Herrera (Spain) and determine the opportunity areas to integrate arts and design in STEAM projects.
2.- Develop and test STEAM projects in real environments, based on the opportunity areas detected in each country based on cooperative puzzles and including new learning methodologies that promote the skills associated to creativity and arts, such as lateral thinking, communication, participation, and engagement.
3.-To promote the adaption of educational systems to current societal challenges, mainly regarding sustainable development, that requires competencies associated with creativity, design, and innovation.
4.- To promote the social inclusion of students by fostering participatory approaches and intercultural dialogue in education.
5- Improving the skills of trainers and educators, providing them with tools and resources to achieve the above objectives.
6- Contacting decision-makers in the field of education, to improve the education laws and the existing curricula.
As a result of the DART4City, an Intellectual Output comprised of two different deliverables closely related among them will be produced, sustained by an intensive dissemination activity, and designed through systematic and participatory research:
a Methodology to translate the education normative in STEAM projects.
The first deliverable will include two different parts: an analysis of the opportunity areas to create STEAM projects, and the final version of the Methodology, which will be transferable to other EU countries. The second deliverable will be a collection of STEAM projects elaborated by the partners, founded on the validated methodology.
DART4CITY project will substantially impact the formal education system and society as a whole, in particular:
- – Students from primary to secondary school: enhanced skills associated with arts and creativity (teamwork, critical thinking, collaborative thinking, problem-solving, communication)
- – Teachers and educators: improved competences in transversal topics and skill-building, more materials and resources available
- – Decision-makers: meaningful changes in organizational culture and preparedness to innovation, improved human capital, evidence-based guidelines aligned to educational curricula, new partnerships dedicated to the improvement of education.
- – The whole society: a new generation more prepared for the challenges of the 21st century
S.T.RE.A.M. project aims to encourage the creation of destinations of excellence for cultural tourism in rural/mountain areas whose challenge is to identify the tools able to differentiate and seasonally adjust the tourist offer. The issue is directly related to the economic revitalization of small towns that form a socio-economic fabric made fragile by numerous threats, including a dangerous process of desertification and depopulation (in recent years one in seven inhabitants has abandoned the municipalities under 5000 inhabitants, which are 4 times less productive than the large centers – source Legambiente/Anci). In this context the cultural heritage richness of the project area represents an opportunity. The artistic revitalization of small historical centres, in fact, as well as the synergy between traditional economic sectors and the so-called creative industries, not only favour the development of tourist offer but also stimulate a greater propensity to consume from resident population, creating a virtuous circle for the benefit of the entire local community and employment. The redevelopment project of the new Ceneda Storica District, presented by the Municipality of Vittorio Veneto in collaboration with CESCOT Veneto, aims to focus on the “historical talents” linked to the past in order to relaunch the area from a tourist and above all commercial point of view.
MUNICIPALITY OF SARMEDE (LEAD PARTNER AND COORDINATOR)
UNPLI TREVISO PROVINCIAL COMMITTEE
MUNICIPALITY OF TRAMONTI DI SOTTO
TITIAN AND CADORE STUDY CENTRE FOUNDATION
RM REGIONAL MANAGEMENT KARNTEN:MITTE (Central Carinthia)
The main challenge that the S.T.RE.A.M. project aims to overcome is the full exploitation of the tourist and cultural potential of existing territorial resources and the use of innovative approaches that guarantee their attractiveness and usability for visitors and citizens. The project partners propose to face this challenge with a common approach at cross-border level, based on the coordinated mapping of the sites that can be exploited and on the sharing of a plan to promote tourism in small urban and rural centres in mountain areas, through the recovery and use of public and private spaces properly identified.. The partnership will be able to count on a substantial wealth of experience and best practices to design routes and models for the relaunch of tourism, with the active involvement of artists in cultural events and actions in Italy and Austria, as well as mobility routes in historic centres with the help of new technologies.
PLAY Europe project intends to promote active leadership at European level among the youth of different EU countries, in order to improve the competence and skills of future political leaders towards European Agenda understanding and setting. This action will be implemented through a permanent cooperation among different subjects (Veneto Region – Social Services Department IT, Rotterdam Municipality NL, Udruga Ziid – Buje Municipality HR, Alimos Municipality GR, KCSE-Vives BE and Valencia Region ES), coordinated by ELISAN and composed by public events, seminars, workshop, public debates and study visits. The participants (young people aged 18-30) will be asked to update the Europe 2020 objectives & themes in the field of Social Policies, in order to prepare a new document called Social Europe Agenda 27, and to create a Toolbox for Young European Leaders.
NewPilgrimAge: Reinterpreting and enhancing shared values and cultural heritage of St. Martin in 21st century Europe through the involvement of local communities.
Partner cities of NewPilgrimAge (NPA) are committed to safeguard and via a 21th century reinterpretation to revive this cultural heritage and promote the common European values of solidarity and hospitality linked to St Martin.
Cities and cultural organisations from 5 CE countries (Italy, Croatia, Hungary, Slovenia and Slovakia) will mobilise their citizens, most of all young people and small enterprises, to propose and jointly work out new creative initiatives to valorise the untapped heritage potentials.
The project Embracin raised from a small but significant experience of Prof.Calò in Italy, which from a personal experience as host of migrants, developed a scheme called “6+6×6” which in 2018 allow him to won the European Citizen’s prize. It foresses integration policies of migrants avoiding big hosting centres: 6 migrants/refugees every 5,000 with a personalized approach and individual support to each person, in order to allow them a complete path to social and economic integration in 24 months.
Therefore, Embracin developed a core network of 4 Municipalities and 2 networks of municipalities from 6 different countries (Italy, Slovenia, Greece, Cyprus, Spain, Sweden) willing to share and scale-up this experience, developing and testing a model of integration which can be valid for all European Countries, starting from the assumptions of 6+6×6. Together with the
European network ECCAR European Coalition of Cities against Racism, it will raise awareness and capacity building on integration policies topics among European local authorities, in particular Municipalities with the final aim to increase the number of municipalities which will sign the Memorandum of understanding to promote and engage the Embracin model.
Expected impact: migrant flows are a permanent phenomenon and not a temporary crisis. In order to manage it Eu needs to find a stable and shared solution in order to absorb existent and future flows of persons coming from third countries as migrants. The project will to explore the possibility of developing and testing an European model of integration of Thirdcountry nationals, in order to strengthen European approach to migrant flows. The model proposed will be adaptative and replicable in each Eu country.
Main Outputs: 6 base-line analysis and 6 local Roadmaps for 6+6*6 scheme adaptation through knowledge exchange activities and the creation of Embracin model (WP2); smart awareness raising campaign on integration of migrants for partners and extra-partnership
SOCIAL DESIGNER is a programme financed by Veneto Region through the European Social Fund under the “Work Experience” Directive.
A Social Designer is an expert in the development and management of European, national and local projects and in social innovation, also on environmental issues, able to manage the design and management processes of complex and integrated projects, both in team and autonomously.
All references for applications can be found at the following link and in this poster.
The centers of small towns
offer potentially attractive spaces not only for tourist purposes, but
also to live and work. People spend there most of their free time
and often have emotional connections with such places. In past eras, population groups
depended on their city centers to work, to weave social relations
and to carry out commercial activities. Today, thanks to an increased
mobility, city centres face a number of key challenges to
survive and count like they used to. The trend just described is accentuated
by the fact that city centers have often deteriorated with the passing of
the centuries. In particular, small villages located in the proximity of large
attractors (metropolises, tourist centres, etc…) or located in border areas
close to more advanced countries are facing some shared specific
Municipalities are therefore
in front line in the battle for revitalizing their cities. This
challenge includes the review of available space in historic city centres for new
forms of retail trade (e.g. omni-channel shopping),
for new productive activities (e.g. start-ups and innovation incubators)
and for cultural activities (e.g. creative areas), in order to nurture
an environment able to generate creative ecosystems, ventures related to city spaces
and community events.
The general objective of
CityCentreDoctor project is to encourage the launch of creative activities
that can stimulate change and innovation
in the historical centres of small towns located in the shadow of larger towns,
addressing specific aspects of key sectors (sales,
commerce, work and creative culture) and governance processes
(participation, public-private collaboration, etc.).
The European GATE (Granting Accessible Tourism for Everyone) project started in 2018 with the aim of making tourism ever more inclusive, allowing a growing number of people to immerse themselves in nature, overcoming environmental, physical, and linguistic barriers.
GATE develops over the Alpine and pre-Alpine territories, an area with immense value in terms of nature, landscape, and geology, part of which is also recognised as a UNESCO World Heritage Site.
The project includes 4 pilot sites, providing virtuous evidence of how inclusive tourism can be brought to fruition: Parco Rossi in Santorso (Vicenza), the territory of Alpago (Belluno), the Bletterbach Geoparc in South Tyrol and a participatory project in Salzburg.
GATE is a cross-border cooperation project financed by the European Regional Development Fund and Interreg VA Italy-Austria 2014-2020. The project partners are: UNESCO Dolomites Foundation, Independent L. Social Cooperative, the Municipality of Santorso, CAI Alpago, the University of Innsbruck and Salzburg Research.